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Microsoft Corporation Principal Software Engineer in Sunnyvale, California

Microsoft is on a mission to build platforms and products that create and complete magical experiences across Microsoft, to empower every person and organization to achieve more by:

  • Creating iconic end-to-end products across hardware, software, and services that people love and use every day

  • Leading and inspiring the industry through innovation and technology, enabling our ecosystem of partners to thrive

  • Growing our business and the business of Microsoft

Microsoft Windows & Devices Software team is on a journey to create new experiences on the Windows platform. A fundamental part of our strategy is having desirable and powerful devices that enable the experiences people want. Creating these new experiences and devices involves close partnership between hardware engineers, software engineers, designers, and manufacturing along with the various industry partners that closely collaborate to create industry defining firsts.

As Principal Software Engineer, you will have an opportunity to bring in your skills and passion to life; and to partner with world-class engineers who are exceptionally talented and motivated. If you are up to joining us on this journey, we would love to hear from you!

Responsibilities

As Principal Software Engineer on this team, you will be working on creating Windows graphics and media drivers to drive new ARM platforms. You will technically lead a team of low-level engineers and set the technical direction for graphics driver work. This team works closely with several research and product teams to bring compelling new experiences to market. In addition to developing kernel and user-mode drivers, you will have the unique opportunity to work across Microsoft product teams such as Edge, Teams, and Office to bring new and unique experiences to Windows.

Qualifications

Required/Minimum Qualifications

  • Bachelor's Degree in Computer Science, or related technical discipline AND 6+ years technical engineering experience with coding in languages including, but not limited to, C, C++, C#, Java, JavaScript, or Python

  • OR equivalent experience

  • 3+ years programming experience in C/C++ Experience developing and shipping GPU drivers for Windows, Linux, RTOS or similar systems

Preferred Qualifications

  • Software architecture and design experience

  • Leading a Windows driver development

  • Familiarity with graphics APIs such as D3D or Vulkan

  • System level power and performance analysis and operating system (OS) fundamentals

  • Work across multiple teams to drive code quality and performance

Software Engineering IC5 - The typical base pay range for this role across the U.S. is USD $133,600 - $256,800 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $173,200 - $282,200 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here: https://careers.microsoft.com/us/en/us-corporate-pay

Microsoft will accept applications and processes offers for these roles on an ongoing basis.

#WSSIjobs #gpudriver

Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations (https://careers.microsoft.com/v2/global/en/accessibility.html) .

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