Microsoft Corporation Principal Program Manager - Minecraft in Redmond, Washington
Minecraft is one of the most popular video games of all time, with more than 150 million copies sold. Minecraft inspires players to create together, resulting in one of the most passionate gamer communities in the world. We are looking for an ambitious individual with a passion for achieving high impact, high quality results, while making those around them excellent. Our vision is to build a better world, through the power of play .
As a Principal Program Manager for Minecraft you will partner with studio leadership and game team leaders to manage the delivery of a portfolio of products. As a leader within Minecraft’s Program Management team, you will define and deploy Production delivery frameworks for best in class Production delivery that all teams can benefit from. As a leader within the PM discipline, you will be expected to help grow the PM community at Minecraft.
This role requires strong collaboration across multiple studios, product teams, and functional disciplines. You will be a role-model, mentor, and connector to high performing PMs across both studios in Redmond and Stockholm. You will achieve this utilizing your experience, ability to listen and learn, and your relentless passion for quality. Your role will also involve the management of delivering multiple projects at a time, some creative, some technical. You should be comfortable being hands-on and working in a fast paced environment.
Additional key qualities we’re looking for: you are detail-oriented, humble and possess the intellect and drive to solve ambiguous problems; you can dig into details and manage the big picture; you are player obsessed and communicate with clarity.
Own managing various product engineering programs through the full lifecycle of development to ensure on-time and at-quality delivery.
Partner with Production teams to define improvements to how we deliver our projects.
Be a connector. You will help foster and grow our PM community across multiple studios.
You will sometimes manage with authority and oftentimes through influence to deliver our project on-time, within budget, at quality, and with impact.
Excellent organizational and program management skills, with proven ability to manage multiple projects and competing tasks/priorities.
Well-developed executive communication and project management skills are required.
Experience with SDLC methodologies such as: Waterfall, SCRUM, or other agile methodologies is preferred.
A growth mind-set and ability to collaborate with stakeholders is a must.
Ability to embrace ambiguity, plan, and drive action.
Deep empathy for all player types with a curiosity for understanding how games positively affect and influence people’s lives.
A passion for gaming and ideally the Minecraft brand.
12+ years of product management and/or program management experience with track record of managing distributed development teams and delivering projects on-time and with high quality.
7+ years of experience in game development working on in-studio game teams and/or Publishing teams
Bachelor’s degree in computer science, systems engineering, MIS, or a related game development field.
Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. We also consider qualified applicants regardless of criminal histories, consistent with legal requirements. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form at https://careers.microsoft.com/us/en/accommodationrequest .
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